Comeback devices: first move and finale zone
How Sunmeld keeps a game open to a comeback: alternating first move and a finale zone.
A duel is more fun when the trailing player still has a chance. This note is about two devices that keep Sunmeld games open. The game is still in development for iOS and Android.
The first move alternates
The first move is an advantage in a turn-based game. In Sunmeld, who goes first now alternates from game to game, so neither side keeps it for long.
A finale zone
Near the end of a game, a finale zone adds a last push, so merges count for more. A player who is behind can still catch up, and a player who is ahead has to stay careful until the final stone.
What did not change
Overflow still decides a round, and the player who placed the last stone loses. The comeback devices apply to both sides in the same way.
What is next
We checked these with many simulated games, but simulations are not the same as real play. We will watch how testers feel about them. There is no release date yet. See the release notes for test build changes.